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The forest wiki weapons
The forest wiki weapons




the forest wiki weapons

Sniper Rifles: M21, Dragunov, Remington, Mosin, Tokarev, Barrett M82, Galil Sniper, HK G36 Sniper, HK PSG1, Roman PSL, Springfield M1903 & XM21. They are non-automatic and have great damage and reach. They have the best damage/ammo ratio of the ranged weapons. R.s from behind, but usually are not enough to hold the line alone. Second most useful type of weapons, they are extremely good at assisting A. SMGs: MP5, Ingram (Mac-10), Galil MAR & PP-19 Bizon. Assault Rifles Table (unfinished, all guns present). Madsen, FN MINIMI, PK Machine gun belong to it. Sometimes, another subclass of Machine guns is separated, with them having much larger clip sizes. Sometimes, a subclass of Submachine guns is separated, with them having shorter reach, lower damage and higher shooting speed. will be necessary, the player usually has a way to replenish his ammo supply. This comes at cost of quick breaking and tremendous consumption of ammo, however, at the time several A. One of the most useful types of weapons in the game, able to deal giant damage very quickly from a good enough distance. They have small reach, little damage and are usually non - automatic. They are considered to be the worst and are usually changed to something better as fast as possible. A new unit always comes with one of these or a melee. The cheapest and the most common type of ranged weapon. Soldiers using them can all fire at the Zombies simultaneously. They use ammo, one per shot, and lose their durability. These weapons, are, in turn, a bit rare, with only pistols being present at the very beginning. Melee weapons: Bat, Spiked Bat, Axe, Katana, Machete Spiked Board, Sledgehammer & Wrench. In addition, usually only one melee soldier is able to attack at a time. They do not use ammo, however, this comes at a great cost of exposing your people to the zombies for combat. The ability is unlocked by absorbing it from an ancestral tree in the Howl's Den subarea of Inkwater Marsh.These weapons are cheaper and are somewhat more common (opinion, not a fact). Spirit Edge is an active ability which must be equipped to one of the three ability slots to be used, but does not drain Energy. It is the first ability the player can get (excluding the Torch) and will be the only melee ability Ori has until another is purchased. Subsequent downward attacks will not have this effect, however: like air Dash, Ori has to touch the ground or perform a Bash in order to reset it. The launcher move can knock smaller enemies into the air, interrupting their attacks and rendering them vulnerable while they recover, while the first time the downward strike hits an enemy during a jump it will boost Ori up into the air, prolonging airtime. Spirit Edge has four primary means of attack: a quick horizontal slash combo executed by simply pressing the button it is assigned to, a launcher/overhead slash triggered with up and the button, a downward slash usable in the air by pressing down and the assigned button, and a longer ranged horizontal attack performed by attacking while holding down when on the ground.






The forest wiki weapons